N-Flux Striking: A Game That Evolves With You

A Competition and Learning System That Grows With Every Fighter

At N-Flux, we don’t claim to have all the answers. We don’t believe in a single “best” way to fight. We believe in adaptability.

The N-Flux Striking Game isn’t about forcing fighters into a specific mold or dictating the “right” way to strike. Instead, it’s a framework—a competitive game and a learning system that gives fighters the space to figure things out for themselves.

Just like our Grappling System, this is a game that is meant to grow, evolve, and change with the fighters who play it. Every fighter who participates brings something new to the table. Every match, every training session, and every sparring round adds to what the game can teach us.

We don’t have all the answers—but we believe the game can help you find your own.

1. The Foundational Game (Competition Framework)

A. What Are We Trying to Do?

The N-Flux Striking Game is designed to do two things:

1. Give fighters a competition format that balances point-fighting precision with full-contact effectiveness.

2. Serve as a structured learning experience, helping fighters develop a striking style that fits them.

This means we don’t lean fully into point-fighting rules (which sometimes remove power and realism) or full-contact striking sports that emphasize durability over adaptability. Instead, we take the best of both, creating a system that values clean striking, intelligent defense, and strategic adaptability.

We’re not here to tell you how to fight. We’re here to give you a game that helps you discover that for yourself.

B. The Competition Rules

This game stands on its own as a striking sport that fighters can compete in and master, while also being a stepping stone to other striking combat sports or real-world applications.

1. How to Win

A fighter wins by:

Reaching the point threshold (e.g., 5 points for standard matches, 10 for championship).

Scoring a knockout (KO or TKO).

There are no time limits. The fight continues until someone reaches the point goal or a knockout occurs.

We don’t believe in artificial pacing. We believe in fighters learning how to manage their energy, pick their moments, and adapt to real, unscripted fighting situations.

2. The Competition Space

A 7-meter (23-foot) diameter circle with a 1.5-meter (5-foot) safety zone.

Boundary Rule: If a fighter fully steps outside the circle (forced or unforced), their opponent receives 1 point, and both fighters reset to a neutral stance in the center.

We believe in giving fighters space to move, but we also believe in teaching environmental awareness—one of the most underrated aspects of fighting. Knowing where you are and how to control space is just as important as knowing how to strike.

3. Protective Gear & Safety Tiers

We don’t believe in throwing fighters into full contact before they’re ready.

• We also don’t believe in protecting fighters so much that they never learn to handle real strikes.

• So, we use tiered protective gear and rules that evolve as fighters develop their skills.

Tier

Protective Gear

Allowed Strikes

Beginner / Amateur

Headgear, shin guards, 4-6 oz MMA gloves

No elbows/knees to the head

Intermediate

No headgear, MMA gloves

Knees to the head allowed

Advanced / Pro

Minimal wraps or bare-knuckle

Full striking, including elbows to the head

Fighters earn their way up. If you can’t show control, you don’t move forward. Simple as that.

4. The Scoring System

We don’t believe in a “point sparring” mindset that rewards light taps over meaningful strikes.

We also don’t believe in rewarding raw power alone—technique, precision, and intent matter.

Here’s how it works:

Clean, effective strikes that do not cause a knockdown:

Body Strike (Torso): +1 Point

Head Strike: +2 Points

Strikes that cause a knockdown:

Knockdown: +3 Points (added to the strike’s base value)

Body strike knockdown: 1 (body) + 3 = 4 points

Head strike knockdown: 2 (head) + 3 = 5 points

Takedowns from the Clinch:

3 Points if the throw, sweep, or wrestling maneuver forces the opponent to the ground.

Knockout (KO) Procedure:

• A knocked-down fighter has 3 seconds to stand and demonstrate readiness.

• Failure to do so = KO, fight ends.

• The fighter who caused the knockdown wins if they are ahead on points at the time of the KO.

This scoring system encourages technical, strategic fighting, rather than just brawling or passive countering.

2. The Learning System: A Game That Teaches You

We don’t believe in one-size-fits-all instruction. Fighters learn differently.

That’s why the N-Flux Striking Game is not just for competition—it’s also a training tool that helps fighters build their striking game naturally.

0-1: Learning the Full Game (Basic Competence)

At this level, fighters learn how to play the complete game, including striking, movement, and clinch work.

Fighters should be able to:

Strike effectively while maintaining balance and awareness.

Control distance and manage space inside the circle.

Engage in and defend against clinches and takedowns.

Absorb and respond to strikes without overreacting.

Understand the rules, scoring, and pacing of the game.

1-2: Expanding Your Options

• This is where fighters start developing a personal approach to the game.

• Fighters experiment with different strategies:

Aggressive pressure vs. counter-fighting

Clinching vs. keeping distance

Controlling space vs. moving freely

This is when training games come into play—constraint-led sparring drills that isolate different aspects of fighting.

Bull vs. Matador (Pressure vs. Evade)

Pocket Fighting (Short-range engagements)

Exit Drill (Hit & escape)

No one tells you what to do—you play and discover what works.

2-3: Developing Your Own System

• Fighters now know their strengths and are refining their approach.

• They learn to impose their game plan instead of just reacting.

• They are comfortable in chaos and adapt on the fly.

This is where fighting stops being a set of techniques and starts becoming a personal expression of skill, experience, and mindset.

3-4: Helping Others

• Fighters start coaching and guiding newer students.

• They learn that teaching forces them to refine their own skills.

• They contribute to the evolution of the game—every fighter who plays adds something new.

3. The Game Evolves With You

We don’t believe in a system that stays the same forever.

We believe in a system that grows with its players.

Every person who competes teaches us something new.

Every fighter who learns the game adds to its future.

This is more than a set of rules.

This is a game that teaches you how to fight.

And as you grow, so does the game.

We don’t claim to have all the answers. But we know that playing this game will help you find yours.

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The N-Flux Physical Fitness System: Build Strength. Stay Durable. Move for Life.

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N-Flux Grappling: A Game That Evolves With You